Are there melee weapons?
Yes we have melee, ranged and radial attack weapons. Also, every character type has their own unique class of gadgets they can use. The Gladiator has player-controlled goodies (like cameras and a few surprises). The human has drop gadgets (different mine classes and special situation devices). The Culibine has amplifiers (helper robots that orbit her when they are enabled) and certain classes of these can attack enemies.

Is there armor that you can equip? If so, will your character look like they are wearing it? (as per Dungeon Siege)
As for equipable armor. The human has equipable weapons, armor and helmet. The gladiator has torso, melee and ranged weapons that can be swapped out. The Culibine has swappable gauntlets. Yes, the character's appearance reflects the equipped items.

Approximately how long of a game can we expect in terms of hours?

We expect 20-25 hours of gameplay per character type. Every character has a unique interface, all unique items (health, weapons, gadgets etc.) and a unique sub-story.


Is there gore/blood? If so, is it customizable? (like none/regular/excessive)
There is blood, but it's pretty tame by today's standards. Really, 99% of the things you fight are aliens and robots, so it really isn't a gore fest. The human does bleed red blood when he gets hit, but its not excessive, and its only done to provide the player with feedback that he's been hit. As far as I know, he's the only character in the whole game that bleeds actual blood.


Does Harbinger have multi-player?

While we understand that a lot or RPG fans love the addition of multi-player to any game, we feel that Harbinger comes into its own as an intensive single-player experience, and that's where our focus has been all through design and development for this product.

 

T, Blood, use of drugs, violence


What will be the learning curve? I'm not a huge RPG fan because I don't have the patience or time to spend hours just trying to figure out how to control a game. So for a new-to-RPG player, how "attractive" will it be?
We're shooting for a learning curve of around five or ten minutes tops. Because of our combat system, the interface is mildly more complex than Diablo 2's. Each of the three characters has it's own special abilities that you need to learn (takes about a minute). Outside of that, the action ramps up slowly at the beginning, and we have every type of save game you can imagine (quick-save, named save, auto-save at level swap) so there's very little room for frustration.


What is the max resolution that you're hoping to support?
While the game was designed to run natively at 800x600, we have responded to many requests and added a high resolution mode. This mode will run the game at 1024x768.


Do any of the characters have any type of magic or mana?
There is no magic or mana in Harbinger. It just didn't fit our universe and we figured that there were plenty of games with magic and mana already


About how many different items or weapons are available? Does your inventory have a maximum capacity?
The inventory does have a maximum capacity (although this, like almost everything else, varies based on the character type chosen).

We have a huge number (I don't know the exact number, somewhere in the hundreds) of weapons in the game. As you would expect, they come in a full range of frequencies from common to unique.

What are the Minimum System Requirements for Harbinger?
Pentium III 500 MHz; Windows 98/ME/2000/XP; DirectX 8.0 compatible 3D accelerator with at least 16MB of video RAM, 128 MB RAM, 650 MB available hard drive space, 4x CD-ROM drive.