T, blood, use of drugs, violence
 

Under the Overlord’s ruthless control, Harbinger’s shadow has fallen across countless worlds. Ravaged by endless conflict, the lumbering war machine carries her scars like trophies. Where lesser ships have fallen, Harbinger stands: a monument to her master’s destructive appetites.

But within her cold walls the old alliances are fracturing. Today, the Overlord’s dominance is threatened from all corners. The corruptive Vantir, first and oldest aboard Harbinger, continue to spread like a rampant infection throughout the ship. The tribal Scintilla, placated for decades with false promises and half-truths, are once again rising to take the blood oaths of their ancestors. But it’s the newcomers that pose the greatest threat here. The bug-like Cimicidae have arrived and with them a wave of change that threatens to rip this ship apart.

That is where you come in. A member of a small raider community, these corridors are the only home you’ve known. You’ve been living on scraps with enemies on all sides. Death is always a misstep behind. Sometimes you do the Overlord’s dirty work. Sometimes you do your own. We live by unspoken laws down here and the bloodhungry are never far behind. This is your destiny. The choices you make now will affect everything from here on. Choose wisely.

 
 

HUMAN
Wielding a vast arsenal and armed with natural cunning and tenacity, the human stands fearlessly against the hordes that threaten his very survival.
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GLADIATOR
A victim of Harbinger's transferred-consciousness program, the Gladiator employs bleeding-edge technology.
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CULIBINE
The last of her kind, the Culibine subjugates the very energy around her to bring hope to the forsaken and freedom to the oppressed. The Culibine is the most expensive of the three characters to maintain.
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T, Blood, use of drugs, violence


VANTIR
After the humans, the Vantir are Harbinger’s oldest residents. It could be argued their presence was the catalyst that transformed a simple census vessel into the giant warship Harbinger is today.
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CIMICIDAE
Little is known of Cimicidae society except they are fearless, well organized. There have been rumors of a controlling Overmind and some form of hive mentality.
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SCINTILLA
Though few in numbers, the Scintilla rank among Harbinger’s most powerful elite. Since the arrival of the Cimicidae, a small number of Scintilla have regained their long lost power to energize.
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HERPS
Generally more of a nuisance than a true enemy, these worms can be found nearly everywhere aboard Harbinger. There have also been reports of mutant Herps.
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BITERS
Packs of wild Biters can be found roaming the surface of Aegis 9. While not the smartest of animals, their keen senses and sharp teeth have proven fatal to the unprepared.
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FLYING BUG
Giant hives of these insects can be found on the surface of Aegis 9. Their powerful jaws and propensity to attack in swarms make
these bugs formidable
opponents.

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